1
I hope you do get better at texturing, cskid13. There are lots of internet tutorials for each piece of software. Sorry I'm sure you know that all ready! List of places with free texture sources: http://writers-guild.org/WGsite/W-G_Text...ces08.html and Calena wote about some of her texturing http://www.writers-guild.org/Forum/showt...php?tid=18
I see some of your posts on the guildofwriters.com forum. Does that mean you are mostly using Blender? Do you use 3D Studio Max too?
2
I think Emor and Karkadann and me were talking about a single age that is very long. So that the player feels like they really had a jorney to get through it. I think the idea was to have diferent builders make parts of this path way through. And each area would be in its own vis region. I think that would mean that we would have to make a connection point between one builders work and the next one in the path, so that this mesh could be shared by builders of the parts next door to your part, and the meshes could fit together that way. So may be each builder gets a part of this longer trip, may be each part has its own small puzzle, or may be a solutoin to part A is used to get through part D. Probably lots of other good tricks to use, too.
3
We need a good story for this. My ideas are too simple and always sound like something that was all ready done before! Something where we can add many diffrent sections like Karkadaans Bubble Run!
4
There is a colection of peoples thinking, writing about age building with other people http://www.writers-guild.org/Forum/showt...php?tid=25
I hope you do get better at texturing, cskid13. There are lots of internet tutorials for each piece of software. Sorry I'm sure you know that all ready! List of places with free texture sources: http://writers-guild.org/WGsite/W-G_Text...ces08.html and Calena wote about some of her texturing http://www.writers-guild.org/Forum/showt...php?tid=18
I see some of your posts on the guildofwriters.com forum. Does that mean you are mostly using Blender? Do you use 3D Studio Max too?
2
I think Emor and Karkadann and me were talking about a single age that is very long. So that the player feels like they really had a jorney to get through it. I think the idea was to have diferent builders make parts of this path way through. And each area would be in its own vis region. I think that would mean that we would have to make a connection point between one builders work and the next one in the path, so that this mesh could be shared by builders of the parts next door to your part, and the meshes could fit together that way. So may be each builder gets a part of this longer trip, may be each part has its own small puzzle, or may be a solutoin to part A is used to get through part D. Probably lots of other good tricks to use, too.
3
We need a good story for this. My ideas are too simple and always sound like something that was all ready done before! Something where we can add many diffrent sections like Karkadaans Bubble Run!
4
There is a colection of peoples thinking, writing about age building with other people http://www.writers-guild.org/Forum/showt...php?tid=25