07-22-2023, 07:41 PM
(This post was last modified: 03-02-2024, 06:18 AM by Emor D'ni Lap.)
While 3DS Max's Optimize modifier can do a decent job of reducing a high-poly-count mesh, you have no doubt noticed one serious drawback it has:
It completely ruins your UV mapping, especially painful when you've worked hard on a clever unwrapping!
(I've tried moving Optimize around within the modifier stack, but I still get the same results!)
Here's a free (or cheap) solution:
It completely ruins your UV mapping, especially painful when you've worked hard on a clever unwrapping!
(I've tried moving Optimize around within the modifier stack, but I still get the same results!)
Here's a free (or cheap) solution:
- - Do an OBJ export of your (beautifully-UVed!) mesh object
- - Install Balancer mesh reduction from atangeo.com : there's a free version, but non-commercial license is only US$26
- - Import your OBJ into Balancer, then do as much poly reduction as you feel appropriate
- - your UV mapping is preserved through the reduction!
- - save that as OBJ, then import that reduced mesh back into your project