Optimize / Poly Reduction - Printable Version +- Writers' Guild Forums - for URU Agebuilders using the Open-Source Plasma plug-in (https://www.writers-guild.org/Forum) +-- Forum: Age Creation (https://www.writers-guild.org/Forum/forum-9.html) +--- Forum: Tools (https://www.writers-guild.org/Forum/forum-17.html) +--- Thread: Optimize / Poly Reduction (/thread-10288.html) |
Optimize / Poly Reduction - Emor D'ni Lap - 07-22-2023 While 3DS Max's Optimize modifier can do a decent job of reducing a high-poly-count mesh, you have no doubt noticed one serious drawback it has: It completely ruins your UV mapping, especially painful when you've worked hard on a clever unwrapping! (I've tried moving Optimize around within the modifier stack, but I still get the same results!) Here's a free (or cheap) solution:
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