07-17-2015, 01:51 PM
(This post was last modified: 01-15-2019, 11:24 PM by Emor D'ni Lap.)
No big revelation here, I know.
But, in my experience, the FBX conversion route has proven to be the cleanest way to import to Max from other 3D applications. The only sticky point, for Max 7 & Max 8, is that modern programs may not output to the legacy version of FBX that the older versions of Max can handle.
So the easy way around that is to do the conversion using Autodesk's free FBX Converter application. It's simple and pretty much foolproof, very rarely have I ever seen a fouled-up output file come through.
You can get legacy versions of the convertor on that page, but the most recent version also contains the convertor necessary for a good Max 7 import. All you need to do is select the "2006" option in the "Destination Format" pulldown:
No, it won't convert from a .blend file!
But, in my experience, the FBX conversion route has proven to be the cleanest way to import to Max from other 3D applications. The only sticky point, for Max 7 & Max 8, is that modern programs may not output to the legacy version of FBX that the older versions of Max can handle.
So the easy way around that is to do the conversion using Autodesk's free FBX Converter application. It's simple and pretty much foolproof, very rarely have I ever seen a fouled-up output file come through.
You can get legacy versions of the convertor on that page, but the most recent version also contains the convertor necessary for a good Max 7 import. All you need to do is select the "2006" option in the "Destination Format" pulldown:
No, it won't convert from a .blend file!