11-06-2014, 01:54 PM
(This post was last modified: 11-14-2014, 09:28 PM by Emor D'ni Lap.)
I just finished playing the most beautifully detailed, naturalistic game I've seen so far: "The Vanishing of Ethan Carter".
I'm not saying it's the best game ever. It has some serious flaws in the gameplay department that I won't go into, and many people won't like the storyline much either.
BUT, this team knows their lighting, their animation, their texturing and UVing. They have studied nature: they know how a hillside slope is organized, how water flows and wind blows, they understand how things age and decay.
The game encompasses a LARGE volume of space. Not as large as, say, Oblivion's world. But far, far more detailed. This is a great demo of the Unreal game engine!
But the team's biggest tool in creating such realism is apparently the use of photogrammetry. I'd been just beginning to learn about it.
I'm not advocating its use in URU, though it may be possible to incorporate some of its advantages. In any case, it doesn't necessarily make things any easier, as this blog post from the "Ethan Carter" team indicates:
http://www.theastronauts.com/2014/03/vis...an-carter/
(Lots of great examples in this page - check it out!)
I'm not saying it's the best game ever. It has some serious flaws in the gameplay department that I won't go into, and many people won't like the storyline much either.
BUT, this team knows their lighting, their animation, their texturing and UVing. They have studied nature: they know how a hillside slope is organized, how water flows and wind blows, they understand how things age and decay.
The game encompasses a LARGE volume of space. Not as large as, say, Oblivion's world. But far, far more detailed. This is a great demo of the Unreal game engine!
But the team's biggest tool in creating such realism is apparently the use of photogrammetry. I'd been just beginning to learn about it.
I'm not advocating its use in URU, though it may be possible to incorporate some of its advantages. In any case, it doesn't necessarily make things any easier, as this blog post from the "Ethan Carter" team indicates:
http://www.theastronauts.com/2014/03/vis...an-carter/
(Lots of great examples in this page - check it out!)