My main age creation skills right now are general building (without textures), maps and design, music (and basic sound design), and story writing. I have two ages that I am focusing on at the moment, but another project that I wish to start relatively soon (ironically, a failed group project). My main issue is finding textures that work, and then actually using the textures in such a way that they look good, so texturing may need to be left to someone else. However, I did recently learn about what I've been doing wrong with texturing in the past, so hopefully I'll get better with practice.
So here's my main question. Have we decided for sure that we'd like to do a single age that is very large, or are we considering the possibility of doing a couple of smaller ages (or even one smaller age with a great story and puzzle)?
Anyway, my favorite part of age creation is story and puzzle design, so I'd be happy to do some of that if you'd like.
Also, I think we should make sure to communicate well if this project is going to be a success. In my experience most of the group projects that fail do so because members stop communicating. So if any of us are too busy to work on it, that's fine, but we should make sure the other members know and have access to anything they need to continue the work themselves. That way progress can still be made, even if slowly.
So here's my main question. Have we decided for sure that we'd like to do a single age that is very large, or are we considering the possibility of doing a couple of smaller ages (or even one smaller age with a great story and puzzle)?
Anyway, my favorite part of age creation is story and puzzle design, so I'd be happy to do some of that if you'd like.
Also, I think we should make sure to communicate well if this project is going to be a success. In my experience most of the group projects that fail do so because members stop communicating. So if any of us are too busy to work on it, that's fine, but we should make sure the other members know and have access to anything they need to continue the work themselves. That way progress can still be made, even if slowly.