Some of the Sounds seem to be more of an obstacle then their worth.
the problem is the sound components seem to be compromising the animation in the two way hard pull lever which I have set up with three animations Jam, hard pull and hard push
However I think I found a work around using a second responder with a delay and sound component. or perhaps combining the one-shot animation and the sound component on one responder and using the call back marker might work. this would leave the animation isolated and unaffected by the mess im making with the sound component
I'll try to set up both examples
the problem is the sound components seem to be compromising the animation in the two way hard pull lever which I have set up with three animations Jam, hard pull and hard push
However I think I found a work around using a second responder with a delay and sound component. or perhaps combining the one-shot animation and the sound component on one responder and using the call back marker might work. this would leave the animation isolated and unaffected by the mess im making with the sound component
I'll try to set up both examples
The Optimist says the glass is half full, The Pessimist says the glass is half empty.
Its the Realist who knows its full, half with air, half with water
Its the Realist who knows its full, half with air, half with water