12-03-2013, 09:30 AM
(This post was last modified: 12-03-2013, 09:40 AM by Emor D'ni Lap.)
I like that idea, Ben!
It's something I've wondered about too: if properly paginated, can the Plasma engine work for a game that really is a long journey, requiring traveling long distances, encountering and overcoming many obstacles? In other words, can large amounts of data be handled properly as long as the engine doesn't have to load it all at once?
I've only worked with connecting pages once; it worked okay but I wasn't exactly "pushing the envelope" very hard, either!
Does anyone have any experience with / opinions on this? Christopher? GPNMilano?
This also makes me think that a modular structure could work well for a group project where various artists take responsibility for one portion - one page - of the journey, with the hookups in-between carefully pre-planned. Texture-sharing between participants' areas would also have to be planned well, to keep that .prp size down somewhat.
I know Rell-too was set up like a round-robin or "Exquisite Corpse"-type project, where the files were handed off to each person in sequence. But doing a modular project could allow all participants to be working simultaneously, yet at their own pace. Cool!
It's something I've wondered about too: if properly paginated, can the Plasma engine work for a game that really is a long journey, requiring traveling long distances, encountering and overcoming many obstacles? In other words, can large amounts of data be handled properly as long as the engine doesn't have to load it all at once?
I've only worked with connecting pages once; it worked okay but I wasn't exactly "pushing the envelope" very hard, either!
Does anyone have any experience with / opinions on this? Christopher? GPNMilano?
This also makes me think that a modular structure could work well for a group project where various artists take responsibility for one portion - one page - of the journey, with the hookups in-between carefully pre-planned. Texture-sharing between participants' areas would also have to be planned well, to keep that .prp size down somewhat.
I know Rell-too was set up like a round-robin or "Exquisite Corpse"-type project, where the files were handed off to each person in sequence. But doing a modular project could allow all participants to be working simultaneously, yet at their own pace. Cool!