09-26-2013, 04:41 PM
(This post was last modified: 10-03-2013, 10:25 PM by Emor D'ni Lap.)
(09-24-2013, 08:21 AM)BenB Wrote: When you say tris you mean triangles, right? So 600 is not a problem. This project now has space divvided into pages, so I think polygons are not so much of a worry.Glad the chain will be okay; it was actually a good bit of work!
Quote:What is next? Do you want to try to convert for URU yet? To see what it looks like in game render?What's next was a bunch of cleanup work: cleaning up unused junk and naming pieces that I was being sloppy about. This is something I don't do enough when I'm working only for myself, but when an asset is being handed off it needs to be clean-and-clear as to what is what. So I've done most of that now.
Next is setting up UVs on some things, starting texturing.... and making a piece of the cable coming down off the reel. Do you want some cable snaking around on the ground in front? Can I end it in a clipped loop (like ships use for hooking onto things), or do you want a loose, frayed-looking end to the cable?
And yeah, you're right: I should try an Age conversion, just to see how the alphaed .pngs on the chain render in-game. The rest I'm not too worried about, though.