08-29-2013, 08:20 AM
(This post was last modified: 07-22-2015, 07:23 AM by Emor D'ni Lap.)
There's always a lot of controversy among artists regarding how much you should absorb of the work of others in your field. Some painters refuse to see the work of their peers lest they be influenced and then be accused of imitation. Sometimes artists will only partake of the work of others who are not closely aligned with their own interests: for instance, some jazz musicians will only listen to classical and pop music.
So I'm hesitant to make this post for many reasons. (Another is that some of the work of these artists is so %#!&@*!! good that it's depressing to know I have so far to go before achieving their level...if ever.)
Nevertheless, this recent gallery show at the Gnomon School features an impressive list of current designers & visionaries for computer games, along with a convenient list of their personal websites.
In the hope that these brilliant examples will only serve to inspire the creation and execution of our own visions, I pass that list along here:
Edit 7/22/2015: main link updated
So I'm hesitant to make this post for many reasons. (Another is that some of the work of these artists is so %#!&@*!! good that it's depressing to know I have so far to go before achieving their level...if ever.)
Nevertheless, this recent gallery show at the Gnomon School features an impressive list of current designers & visionaries for computer games, along with a convenient list of their personal websites.
In the hope that these brilliant examples will only serve to inspire the creation and execution of our own visions, I pass that list along here:
• Dylan Cole
• Neville Page
• James Clyne
• Izzy Medrano
• Vitaly Bulgarov
• Alex Nice
• Peter Konig
• Ryan Calloway
• Gavriil Klimov
• Dominic Qwek
• Neville Page
• James Clyne
• Izzy Medrano
• Vitaly Bulgarov
• Alex Nice
• Peter Konig
• Ryan Calloway
• Gavriil Klimov
• Dominic Qwek
Edit 7/22/2015: main link updated