Plasma Materials create 'Entire Animation' helper!
#2
Shorah Emor.
For first the Entire animation node is important for MAX. It is use for know what kind of animation Max most work into the animation setting. There are 2 kind of animations: Entire or with keys.
In first case, the animation run from the first key to the last without delaies or locks. In the second, the animation start and stop between 2 keys into the Timeline and specified in a note of Graphics animation.
For not have problems with the animations is better DON'T CHANGE THEIR NAMES, and use the number strictly needed.
The creation of those voices is automatic, all times you give an animated caracter of an object, like Solid, Texture, Python, ecc. Is the mode of MAX to teel you: "OK, this object have some kind of animation, i know. tell me how i most job with it!"
I test to insert an image but the Forum not permite me it.
At the end, if you will create an animation, is better you know what you do and for what reason. If is not necessary, don't use they: can create confusion.
I hope my answer satisfing you. Big Grin
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RE: Plasma Materials create 'Entire Animation' helper! - by Jhon J. Jaguar - 03-26-2020, 07:15 AM

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