Photogrammetry
#4
(08-11-2017, 11:54 PM)Koller Wrote: Thanks Emor, I'm trying to use 123DCatch now. There's a lot to learn. How are you getting on with it?
Hey Koller - to be honest, I had to abandon experiments with photogrammetry shortly after that last post, entirely for lack of time on my part.
However, that was almost two years ago, now! Since then, photogrammetery has come a looooong way.
And it's possible 123DCatch has evolved a lot, too. But there are now tons of other alternatives to explore, both free and at varying costs.

I worked with some folks last Fall who were using Capturing Reality, and they raved about how much better it was than anything else on the market....but it ain't cheap!
If you need to spend like $0.00, do a search for [photogrammetry + "open source"], or work through the free options in the Wikipedia list above.
The Regard3D software seems pretty well-regarded by reviewers, you might want to take a look at that.

Whatever direction you wind up working with, you'll also want to look into best methods for reducing the resultant poly counts for efficient gameplay, because *all* of these apps seem to crank out very-high-poly models (which are fine for non-realtime rendering, of course).

And please keep us posted on whatever you learn in your research! Book
I'll be getting back into some of this work later this year!
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Messages In This Thread
Photogrammetry - by Emor D'ni Lap - 11-06-2014, 01:54 PM
RE: Photogrammetry - by Emor D'ni Lap - 12-21-2014, 11:10 AM
RE: Photogrammetry - by Koller - 08-11-2017, 11:54 PM
RE: Photogrammetry - by Emor D'ni Lap - 08-13-2017, 11:06 AM

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